You've got about 30 seconds to agree a new set wage with the trade union geezer, and failure to do so will see the staff walking out on strike. Then shazam, up pops the Wage Negotiation screen.
At least one will be on the blink, and so you've got four mechanics on the payroll. You've got a large park with, say, 20 rides. (Rocks appear which you can't get rid of, meaning you have to rebuild around them.) So imagine the scene. If a ride goes wrong and isn't attended to in time, there's a danger of it blowing up - which not only has disastrous effects on your reputation, but also damages the ground on which the ride was placed. When you've got a thriving park you really are dependent on your staff: especially the mechanics. There are other neat touches that add to Theme Park making it a greater overall experience than the Maxis equivalents. (You can dabble on the stock-market yourself.) The wages of sin. So as well as worrying about the everyday design and running of your park, you also have to worry about possible take-over bids and the such like. there's a stock-market sim hidden away, and loads of compu-ter-controlled rival theme park owners - all vying to be number one in the charts. And there are all kinds of variables happening below the surface, too. For instance as you progress, the difficulty level ups itself. However, in Theme Park, there most definitely is a game - it sets its own pace and you have to do as well as you can within its structure.
Well, there was and there wasn't, but you know what I mean: it was a software toy, and there's nothing wrong with that. In Sim City there wasn't actu-ally a "game". However, that brief explanation is actually doing Theme Park a disservice because, when you get down to it, the sheer depth of the thing actually makes the Sim City duo seem a bit "empty".
make the most pop-ular Theme Parks in the world), and then, using the mouse and the relevent icons, you drag features onto the screen and click them into place.
You start off with so much cash, a blank canvas and an aim (i.e. Probably the easiest way to "explain" Theme Park (and chances are that you will have guessed from the intro) is that it's like Sim City or Sim City 2000.